infinut Math is now completely FREE for everyone: parents, teachers, tutors, students & kids.
infinut Math provides complete coverage of the Common Core requirements for Kindergarten to Second grade.
As part of a NSF SBIR Phase I grant in 2016, infinut's rigorous research pilot showed a very large improvement (Cohen's d:1.24, p<.001) in test scores for topics that students completed in the app, playing 30 minutes a week for 3 months. This is equivalent to more than 1 year's gain in learning in just 3 months*. Students who were behind and used infinut Math caught up to their peers. ELL** students benefited because the visual and audio cues remove any requirement for reading fluency.
* Per Meta Analysis in Social Research, Glass et al., an effect size of 1 corresponds to the difference of about a year of schooling on the performance in achievement tests of students in elementary schools
** ELL stands for English Language Learner.
Q: When my child makes a mistake in the game, should I help?
Mistakes are not a bad thing. Children learn naturally through play and making mistakes. It is important to let them try. Yet, every child is different, and parents have to let their children productively struggle, while preventing unproductive frustration. Sigh! It’s not an easy balance that we, parents and teachers, must figure out every day.
Q: My child completed the pre-test for their current grade fast and without any mistakes. Should I make them play their current grade or move on to the next grade?
The pre and post test for a grade are similar and give you an idea of where your child is at before they start and after they’ve completed a grade. If the child does very well in the pretest for a particular grade, you should probably start with the next grade. If it is end of school year, and you just want them to play periodically to prevent the summer slide, then go ahead and start with the current grade first. We found kids who are ahead also enjoy playing and develop more flexibility in their mathematical thinking.
Q: How do I setup infinut Math to track each of my students progress?
Setup infinut Math for your class as in this setup video. Install one or more of infinut Math Kindergarten, 1st Grade and 2nd Grade apps. Then, login and add students in the app. For multiple devices, login to each device, and select the student to play as on that device. That’s it.
Q: My students take their devices home. How do I stop my students from seeing their classmates progress?
Set a pin. Students can long-press the profiles button to switch to the profiles screen, which allows them to switch to another student, and also see the teacher dashboard. Set a pin first. Then ‘play’ as a student. The student will not be able to go back to the profiles screen without the pin. Pin must be set on each tablet individually.
Q: I have a few shared devices as centers? How can I setup infinut Math for my students?
To use infinut Math as centers, set each device on a different child profile. Then, let the kids play in turn. You can direct them to play a specific lesson each day. But, you will not be able to track their progress individually.
Q: What is the difference between pre-test, post-test and the lessons?
The pre-test is a multiple-choice test for comparing to post-test at the completion of a grade to see overall progress. The lessons go from 1 to 30 for Kindergarten, 40 for 1st grade or 50 for 2nd grade. The lessons and the exercises in them teach math in a conceptual way using virtual manipulatives. The lessons close gaps in understanding, resulting in better test scores.
Q: What does the report for a lesson show?
Since students solve the problem both visually and numerically, it means that once they solve it, they understand the mathematical concept behind it. The formative assessment on the lessons gives an indication of how much the student struggled to understand the concept. If they struggled a lot, shown as red on the report, a replay of the lesson is recommended.
Q: If the student doesn’t meet goal, will the lesson automatically replay?
The lesson does not automatically replay. The student can replay the lesson themselves at any time for a revision, giving them ownership of their own learning. The teacher can assign any lesson to a student. Student must play an assigned lesson first. This gives teachers a way to intervene.
infinut is the company behind infinut Math. Launched in 2011 with the vision to help all students easily learn basic math concepts, infinut Math teaches using manipulatives in touch‑based games. infinut was founded by Ana Redmond who has 20 years of professional software development. She previously taught Java and Android courses at University of Washington, PCE. Ana brought together a team of enthusiastic educators, artists, software developers and parents to build infinut Math.
Ana, our founder, started building Math games for her daughter when she started falling behind in Math in Kindergarten itself. She was not understanding the math, but memorizing it. As an engineer, Ana understood that Math learning is not about rote memorization. It is about understanding and connecting math to everyday things. So, she started building games that teach math concepts. Ana built a simple numbers maze for her kids to play during an Android app hackathon in Seattle, WA. Her kids and their friends loved playing the game and learning at the same time!
We discovered that learning through hands‑on games which taught concepts (not rote memorization) increased students scores and also developed their interest in the subject for the long term. With this encouragement, we got serious about filling this learning gap and pulled together a team with expertise in technology, multimedia and education. With support from an NSF grant, we designed and built interactive games that teach the same way parents and teachers do, patiently explaining concepts and engaging playfully.
Our math, science and reading apps have been downloaded more than 1.5 million times with over two thousand reviews. infinut's apps have been successfully used by many to learn simple concepts.